Simi Kusoni wrote:I guess they are still aiming for more "meaningful" PvP, the issue being that they seem to be going about it by nerfing can flipping and whatever they deem to be meaningless PvP. All the while not bothering to actually add anything to help generate meaningful PvP.
Either that or they're just trying to get rid of aggression maps, no matter the cost.
Except that it seems apparent that a system where suspects can flag themselves as such and vigilantes can do the same creates very meaningful PvP. You can get a group of friends and roam around high-sec as suspects trying to find fights from another group flagged as vigilantes.
That seems more meaningful to me than just flipping a can and hoping a miner shoots at you.
In fact, with such a system, a meaningful engagement might go like this:
1. Newbro in a Rifter flips a can, and becomes a suspect
2. The miner flips the can back (an action against a suspect) or shoots him, and becomes a Vigilante
3. Rifter begins shooting the miner, but the miner warps in a neutral logistic and begins to rep him. Repping the miner, who is a vigilante, turns the neutral RR into a vigilante
4. The Rifter tackles the logi instead, leaving the miner to warp off and come back in a combat ship.
5. A roaming suspect gang passes through and notices from the new icons next to the two vigilantes in local that they are nearby, and the Rifter upon seeing the local spike of friendlies tells them where he has the logi tackled at
6. The roaming gang comes in and begins killing the re-shipped miner and his logi, since all suspects and all vigilantes can shoot each other, regardless of where their flags came from.
7. The suspects hold the two vigilantes in the belt, trying to escalate the fight
8. The miner calls for his friends who come in, unflagged, and engage the suspects, automatically flagging themselves as vigilantes
9. The two groups fight until a winner comes out on top, or the fight continues to escalate with more people - nearby suspects/vigilantes seeing in their intel channel where the fight is taking place
That's somewhat of an unrealistic scenario, but I think it gives you an idea of how things could escalate and bring together groups of people to create a unique PvP experience in high-sec that normally would have been a Rifter getting out-repped by neutral RR that he can't deal with.